If you delete SPCC you will have no spotter or crew chief. SOUNDPACKS-ĭO NOT DELETE SOUND.DAT OR THE GAME WILL NOT LAUNCH. Make sure the track folder is not compressed/zipped when you put it into the tracks folder. Download a track you want to use and put it into the same tracks folder. Download and place the shared folder in (Papyrus-Nascar Racing 2003 Season-Tracks). Many modded tracks use Revamped Reloaded shared folder. TRACKS-ħ:33 - Updated shared folder and downloading tracks: cts extension if you are playing on a CTS physics mod. For example, you can only use car files with a.
Many carsets come with LST files that act as a roster in the Opponent Manager within the game.Ħ:30 - Make sure your cars are the right physics type for your mod:Ĭarsets have to be the right physics type for the mod you are using. (Papyrus-Nascar Racing 2003 Season-series-cup-cars). Download a carset and place it in the "cars" folder for the series you want. You cannot download a 2000 Default Cup Mod carset and use it on a 2012 mod. CARSETS-Ĥ:48 - Downloading carsets and where to put them:Ĭarsets must be created for the mod you want to use them for. There can possibly be issues if you delete the default “cup” mod so I usually leave it. There are a maximum of 16 mods you can have in the series folder. (Papyrus-Nascar Racing 2003 Season-series) Make sure you have actually downloaded a mod and not just a car set. When you download a mod, unzip it and place it into the series folder.
For example, “Default Cup Mod” is the “cup” folder in (Papyrus-Nascar Racing 2003 Season-series)Ģ:44 - Downloading mods and where to put them: “Mods” refer to a folder in the series folder.
Instructions are included in the readme for the download. The game must be updated to 1.2.0.1 along with being patched in order to select mods using the “Active Series” arrows in the game. Many NR2003 Files need to be extracted or unzipped when you download them. 0:33 - Using 7-zip to unzip downloaded files: